However, New Problems Also Follow, That Is, The. Observer Needs to Spend More Time and Energy to Form Memory, Which Requires a Certain Learning Cos. Which May Not Be Acceptable to the Observer. Mo of the Metaphors in the Common .
App Interface Are Familiar to Us, and Most Users Are in the Process of Estonia Phone Number Recognition. However, This Is a Double-Edged Sword. on the One Hand. Familiar Metaphors Can Allow Users to Better Understand the Interface,
but on the Other Hand. the Solidification of This Cognition Will Also Weaken the Designer’s. Innovative Initiative to a Certain Extent. 4.
Often Misunderstand That
How to Design Interface Metaphors We Often Misunderstand. That Metaphorical Design Is Simply t Design Metaphors. Because Among the Objects Involved in the Metaphor.
the Ontology (That Is, the Function of the System) Is Often Irreplaceable, and the Observer. Estonia Phone Number (That Is, the User) Is Even More Uncontrollable, and Only the Metaphor Is the Object That Can Be Created and Changed. Obviously, There Is Something Wrong with This. Thinking Only Around The. Metaphor Will Make Us Ignore Many Factors.
It Is Only the End
Although the Metaphor Is the Final Product of The. Design, It Is Only the End of the Design, Not the Estonia Phone Number Starting Point. 4.1 Take the Scene as the Starting Point Of. the Design Metaphor Design Is for
User Interface Design, and Empty Talk of Metaphor Design Is Like Sitting in A. Well and Watching the Sky, Limiting One’s Own Thinking, at the Beginning of the Design, We Should Think. About the Problem from a Higher Dimension.
Take the Playback Interface of a Music App as an Example. We Designed the Metaphor to Make the Entire Interface Easier to Use, and the Ease of .Use of the Interface Actually Improves Our Listening Experience.